This refers to how long normal Trail Elements remain in the Trial Grounds before they despawn.Live time of individual normal Trail Elements: 75 seconds.Distance between individual Trail Elements: 0.8 metres.This refers to how many restricted Trail Elements can co-exist in the Trial Grounds, before the oldest ones are recycled when a new Torment Trail is being placed.Maximum number of restricted Trail Elements: 25 Elements.This refers to how many normal Trail Elements can co-exist in the Trial Grounds, before the oldest ones are recycled when a new Torment Trail is being placed.Maximum number of normal Trail Elements: 100 Elements.The latter refers to Trail Elements that were placed within restricted zones, to which special rules apply. The Game also distinguishes between "normal" and "restricted" Trail Elements. The Torment Trail is comprised of several individual Trail Elements that connect together to form the Torment Trail as a whole. This refers to by how much an attack will drain the Power Gauge for.The individual Attack Trail Elements will spawn with a time offset of 0.033 seconds between each element to simulate a propagating attack wave. The Punishment of the Damned Attack Trail will spawn with a delay of 0.267 seconds.This refers to how long a Survivor is shielded from further damage of the same attack when hit, since it is a propagating Attack trail.This applies to successful, missed, and obstructed hits.This refers to how long the attack will apply damage for after its initiation.This refers to how long the game pauses the Entity Progression on a caged Survivor after their Cage of Atonment relocates.
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